public class JoglTextureBufferObject extends java.lang.Object implements IJoglFrameBufferAttachment
| Constructor and Description |
|---|
JoglTextureBufferObject(GraphicsPipeline pipe,
int width,
int height,
int intFormat,
int border,
int pFormat,
int pType) |
| Modifier and Type | Method and Description |
|---|---|
void |
attach(GraphicsPipeline pipe,
int attachPoint) |
void |
Bind(com.jogamp.opengl.GL2 gl) |
void |
Dispose(GraphicsPipeline pipe) |
JoglTexture |
getTexture() |
int |
getTextureId() |
boolean |
isDisposed() |
boolean |
isLoaded() |
void |
load(GraphicsPipeline pipe) |
void |
Unbind(com.jogamp.opengl.GL2 gl) |
void |
unload(GraphicsPipeline pipe) |
public JoglTextureBufferObject(GraphicsPipeline pipe, int width, int height, int intFormat, int border, int pFormat, int pType)
public int getTextureId()
public JoglTexture getTexture()
public boolean isLoaded()
isLoaded in interface IGLResourcepublic void load(GraphicsPipeline pipe)
load in interface IGLResourcepublic void unload(GraphicsPipeline pipe)
unload in interface IGLResourcepublic void attach(GraphicsPipeline pipe, int attachPoint)
attach in interface IJoglFrameBufferAttachmentpublic void Dispose(GraphicsPipeline pipe)
public void Bind(com.jogamp.opengl.GL2 gl)
public void Unbind(com.jogamp.opengl.GL2 gl)
public boolean isDisposed()