public class JoglRenderBufferObject extends java.lang.Object implements IJoglFrameBufferAttachment
| Constructor and Description |
|---|
JoglRenderBufferObject(GraphicsPipeline pipe,
int width,
int height,
int bufferType) |
| Modifier and Type | Method and Description |
|---|---|
void |
attach(GraphicsPipeline pipe,
int attachPoint) |
void |
Bind(com.jogamp.opengl.GL2 gl) |
void |
Dispose(com.jogamp.opengl.GL2 gl) |
int |
getRenderBufferId() |
boolean |
isDisposed() |
boolean |
isLoaded() |
void |
load(GraphicsPipeline pipe) |
void |
Unbind(com.jogamp.opengl.GL2 gl) |
void |
unload(GraphicsPipeline pipe) |
public JoglRenderBufferObject(GraphicsPipeline pipe, int width, int height, int bufferType)
public int getRenderBufferId()
public boolean isLoaded()
isLoaded in interface IGLResourcepublic void load(GraphicsPipeline pipe)
load in interface IGLResourcepublic void attach(GraphicsPipeline pipe, int attachPoint)
attach in interface IJoglFrameBufferAttachmentpublic void Dispose(com.jogamp.opengl.GL2 gl)
public void unload(GraphicsPipeline pipe)
unload in interface IGLResourcepublic void Bind(com.jogamp.opengl.GL2 gl)
public void Unbind(com.jogamp.opengl.GL2 gl)
public boolean isDisposed()